Friday, 20 November 2015

Environmental assets z-brush progress

Since this is my first time using zbrush, progress has been slow. The first asset sculpted so far is a tree that could be placed to flesh out the background, and possibly duplicated and placed several times to give the impression of unique trees.




Once I have the sculpt examined and seek advice as to what to do next, I can proceed with it.

The idea was to have the tree slightly sinking into the ground and having the top of it be out of frame, or obscured by leaves. The height of the tree itself may need extending depending on the scale. However, the plan right now is to have the segment of the tree defined by these blue lines visible:


In the meantime while I am unable to work on this, I have started modelling the log in the centre of the scene. It is still a work in progress.


-Chloe

Monday, 16 November 2015

Animation Chart

Time/Frame: Action
00.00/000: Start
01.85/45: Fox head popped out full
03.31/83: Fox behind log
06.36/158: Fox reared back and ready to run and jump
09.16/227: Fox Crouched at lowest point ready to spring
10.89/264: Fox Full point of jump to scramble up log
11.29/279: Fox on top of log
12.89/312: Fox mid leap off log
15.36/374: Fox hits ground
15.82/385: Fox legs give way
17.67/434: Fox struts round
19.76/476: Fox sees pile of leaves and moves into a run
22.28/541: Gorilla jumps out of leaves and Fox jumps back startled
23.00/552: Fox starts to run (at point of tail trip)
23.68/571: Fox starts to roll
25.00/600: Fox hits stump
26.00/624: Gorilla begins to walk quickly over to fox
36.37/880: Gorilla reaches fox and begins to stroke it

38.28/918: Gorilla carry fox off

Treatment

Scene starts with a log. Slowly a cat/fox like creature peers over the log then quickly ducks back. [Cut: Side: WS] The cat walks back slowly to take a run up and dashes towards the log, it jumps just reaching its front claws over enough to hang on. It scratches its back legs to lift itself on the top of the log. [Front: WS] Proud yet still conscious it confidently leaps off the log. ([CU]Front legs slip out from under it as it hits the ground and lands on its face with its tail drooping over its eyes.  Also possibly blows tail up) leaves fly out. [FS: Moving with cat] The cat get back up to its feet and looks around while slowly walking forward, it spots a nice pile of leaves [Cut: MS: Leaves] [Cut: WS: Cat and Leaves] and decides to run and jump into it. As it approaches the gorilla creature bursts out [CU: Gorilla] raging to scare the cat. The cat jumps back, [CU: Cat] upright it’s ruff and wings spread in shock and the cat turns to run away. [WS: Both] Just as the cat gains momentum it trips over its oversized tail [FS] rolling itself into a stump. [FS: Behind right side Gorilla] The gorilla walks quickly over to see it the cat is alright [FS: Both] and proceeds to stroke it better. ([FS: Behind] gorilla walks off with cat in arms) [Pan up: FO] 

Synopsis

Synopsis

Two creatures playing in a forest. One fox and gorilla type creatures. The fox jumps over a log and as it approaches to jump into a pile of leaves a friendly gorilla startles it and it runs off tripping over its tail.

Tuesday, 10 November 2015

Fox Progress


Progress on the fox sculpt, roughed in the fur around the neck and chest, will move on to fine tuning and detailing the model.

Saturday, 7 November 2015

Environment Block out

Simple lambert colours to define the attributes.
Yellow: Log
Red: Leaves
Blue: Stump
Only the interactive parts of the environment have been put down so the modeller knows where to place them and not to place anything else in between them.

Models Rigged (Gillmawr with handles)



Friday, 6 November 2015

Foxcat colour tests

Testing complimentary colour palettes for the foxcat to help the team choose a texture:



-Chloe

Sunday, 1 November 2015

Creature orthographic view progress

The finished orthographic view of the foxcat creature for the modeller's reference.


-Chloe

Base Mesh for the Gorilla Creature

Initial Mesh





Initial Mesh with Fingers





Initial Mesh In A-Pose






- Luke Hamer